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2009 video game

2009 video game

New Super Mario Bros. Wii
NewSuperMarioBrosWiiBoxart.png

Packaging artwork used for all regions

Developer(south) Nintendo EAD
Publisher(southward) Nintendo
Director(s) Shigeyuki Asuke
Producer(s)
  • Takashi Tezuka
  • Hiroyuki Kimura
Composer(s)
  • Shiho Fujii
  • Ryo Nagamatsu
  • Kenta Nagata[6]
Series Super Mario
Platform(s) Wii, Nvidia Shield Telly
Release Wii
  • AU: November 12, 2009[i]
  • NA: Nov 15, 2009[iii]
  • EU: November 20, 2009[2]
  • JP: December iii, 2009[4]
Nvidia Shield Tv set
  • CHN: December 5, 2017
[five]
Genre(s) Platform
Mode(s) Single-thespian, multiplayer

New Super Mario Bros. Wii [a] is a ii.5D side-scrolling platform video game developed by Nintendo EAD and published by Nintendo for the Wii. A follow-up to New Super Mario Bros., information technology was first released in Commonwealth of australia, North America, and Europe in November 2009, followed by Nihon a month later. A high-definition port for the Nvidia Shield TV was released in China in December 2017.[5] Similar other side-scrolling Super Mario games, the thespian controls Mario as he travels eight worlds and fights Bowser'south henchmen to rescue Princess Peach. New Super Mario Bros. Wii was the first Super Mario game to feature simultaneous cooperative multiplayer gameplay; Upward to 4 people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and i of ii multicolored Toads. The game also introduces "Super Guide", which allows the player to sentry a computer-controlled graphic symbol complete a level.

Shigeru Miyamoto had held desires to create a Super Mario game with cooperative multiplayer since the series' synthesis. After failed attempts to integrate information technology into Super Mario 64 due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed New Super Mario Bros. and feeling that it was not as challenging as he hoped, Miyamoto designed New Super Mario Bros. Wii with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating bubble on control and opt out of doing a sure part of a level was added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide cake to announced in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereas Koji Kondo, the series' regular composer, served as sound adviser.

The game was announced following a slight drib in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii. New Super Mario Bros. Wii was both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed past the lack of innovation compared to previous Super Mario titles. It received several honors, including the Best Wii Game laurels from the 2009 Spike Video Game Awards, IGN, and GameTrailers, and is the fourth best-selling game for the Wii every bit of March 2021, having sold 30.32 one thousand thousand copies worldwide.[7] It was followed by New Super Mario Bros. ii for the Nintendo 3DS in July 2012 and New Super Mario Bros. U for the Wii U in November 2012.

Gameplay [edit]

New Super Mario Bros. Wii is a 2.5D side-scrolling platformer; although it plays out in 2D, virtually of the in-game characters and objects are 3D polygonal renderings on second backgrounds.[8] [9] In single-thespian mode, the player controls Mario and must complete various levels, which are filled with both helpful items and harmful obstacles. The thespian must maneuver him to a large flag pole at the end of each phase to progress.[10] The game tin can be played with the Wii Remote held horizontally, or vertically with the Wii Nunchuk attached.[11] Mario tin run, jump, and perform boosted moves returning from New Super Mario Bros. such as wall kicks, basis pounds and double and triple jumps.[12] New Super Mario Bros. Wii oft makes employ of the Wii Remote's motion control features; the player can shake the controller in society to perform various different actions, such equally a short spin spring which kills enemies, a mid-air twirl that tin exist used to sustain air time, and the ability to choice upward, carry and throw sure objects.[thirteen] [eleven] [14] Sure areas within levels, such as specific platforms, can be manipulated by standing over them and tilting the Wii Remote.[13] Certain levels are set underwater, where the player must swim to traverse the level.[15]

In improver to gold coins, which the role player can collect to earn extra lives, levels contain power-ups encased in floating blocks[sixteen] which aid Mario in his quest. For example, the Super Mushroom makes Mario increase in size and allows him to take 1 extra striking; the Burn Flower lets Mario shoot fireballs at enemies; and the Super Star gives the player temporary invincibility and increases his running speed. The Mini Mushroom, which reappears from New Super Mario Bros., causes Mario to shrink in size, letting him jump higher, run on water and fit through small spaces, albeit while making him vulnerable to enemies and other obstacles.[17] [8] New power-ups include the Propeller Suit, which allows Mario to fly for a short time by shaking the Wii Remote;[xi] the Ice Flower, which gives Mario the power to shoot balls of ice which freeze enemies into big ice blocks that tin can be lifted and thrown; and the Penguin Arrange, which functions similar the Ice Flower while also assuasive the player to slide along the ground and across water, likewise as giving them tighter control on ice and in water.[xi] [18] [eight] Yoshi appears in certain levels and is able to eat, swallow and spit enemies and objects, and flutter for a period of time.[19] [20]

The game consists of eight worlds,[nine] with a hole-and-corner 9th globe accessible by chirapsia the 8 earth and locating subconscious Star Coins that serve as the principal collectibles in each level.[21] Levels are accessed via a 3D world map;[viii] completing a phase unlocks the next one, with multiple paths sometimes available after completing a stage. Each world contains two boss levels — a midway fortress and a castle at the stop of the earth — where the player battles one of the seven Koopalings. Certain worlds also incorporate an Airship stage in which the player battles confronting Bowser Jr.[13] [22] In addition to levels, there are as well "Toad Houses" located across the map in which the player can play a short minigame to earn extra lives or items that tin be equipped from the map screen.[23] [24] Map screens oftentimes accept enemies roaming them in certain dedicated areas which, when encountered, initiate a "mini-dominate" fight that always awards the player 3 mushrooms. At certain points, a Toad volition announced trapped in one of the previously completed levels, and the role player can cull to rescue him from a block and conduct him safely to the end of the stage in club to earn a reward.[25] Every course contains iii Star Coins which are hidden in hard-to-reach areas.[25] These tin be spent on hint movies which prove off tips and tricks for the game, including the locations of secrets and methods for earning actress lives.[26]

The actor begins the game with v lives, but more tin can be obtained through a plethora of ways including collecting items[24] and playing minigames.[22] Losing a life volition render the actor to the map, and losing all lives results in a game over, forcing the player to return from their last save point.[10] Nearly levels contain a midway flag which acts as a save point for that level.[10] Sure levels contain hidden culling exits leading to a flag pole with a ruby-red flag. Reaching this goal opens up a path on the map that leads to a hidden area.[25]

New Super Mario Bros. Wii features "Super Guide", a concept meant to assist players that are having difficulty completing a certain level, and the commencement Nintendo game to include the concept.[27] During single-actor mode, if a player dies viii times in a row in whatsoever level, a green "!" Block appears, which can be striking to let a computer-controlled Luigi to show the player a prophylactic path through the level without revealing any Star Coin locations or surreptitious exits. The player may interrupt the guide at any time and have control of Luigi from that betoken. Afterwards Luigi completes the course, the thespian has the pick to try the level again, or skip information technology completely.[28] [29]

Multiplayer [edit]

New Super Mario Bros. Wii is the showtime entry in the Super Mario series to characteristic simultaneous 4-player platforming gameplay. In this early screenshot of the game from E3 2009, players are able to pick up and comport each other, equally Luigi is doing with Blue Toad.

New Super Mario Bros. Wii is the first Super Mario game to characteristic simultaneous cooperative multiplayer gameplay.[30] Upwards to four players, as either Mario, his brother Luigi, or one of two different colored Toads, tin can play through levels together.[31] Stages are completed when one player touches the flag pole; other players have a limited corporeality of time to grab information technology in pursuit before the game stops any further input from the players and focuses on the "course clear" animation.

Players are able to interact with each other in several ways, which can exist used to either assist or compete with each other; for case, players can spring on each other's heads in order to reach higher places. They can as well choice up and throw each other, and eat and spit each other out while riding Yoshi.[32] If a large altitude forms between ii or more than characters, the game'southward camera will recoup past panning out to evidence all of them at once.[33] If the players still practice not catch up, they are so dragged by the border of the screen until they motility forrad faster or lose a life via a passing obstruction.[34] If i player enters a different area of a level, such every bit one enclosed via a warp pipage or a door, without the other players, they volition warp to the same place after a short period of time.[35]

The first player navigates the world map and selects stages.[36] Players render to the map screen if they all die before everyone respawns in the stage. If all players run out of lives and get a game over, they must restart from their concluding save point.[37] If a actor dies, they re-emerge in the level encased in a bubble. They can resume play when another role player breaks the chimera. A player can break the bubble past touching it, or by hit it with a fireball, ice brawl, a throwable projectile (shells, ice blocks, etc.), and Yoshi's natural language.[35] [xi] Players can also voluntarily encase themselves inside the bubble while a more skilled player traverses a hard segment.[30] If every character in a co-op session enters a chimera at the same time (whether through expiry or voluntarily), they will lose the level and must restart.[35]

In addition to the master story mode, which tin exist played in either single-player or multiplayer modes, there are two defended multiplayer modes; "Complimentary-for-All Manner", in which players complete courses together and compete to get the highest rank, and "Money Boxing", where they compete to collect the highest number of coins.[38]

Plot [edit]

When Mario, Luigi, Yellow Toad, and Blue Toad are celebrating Princess Peach'due south birthday in her castle, a large block appears. Bowser Jr. and the Koopalings emerge from the cake and trap Peach inside. The block is loaded onto Bowser's airship and information technology takes off, with Mario, Luigi, and the ii Toads giving hunt. The Toads in the castle grant them access to the new items, the Propeller Mushrooms and Penguin Suits.[39]

Later on traveling through several worlds fighting the Koopalings, Bowser Jr., and Kamek the Magikoopa, the Mario Bros. and the Toads get in at Bowser'southward castle. Bowser is defeated but is revived by Kamek, who casts a magical spell that transforms him into a giant. Bowser chases after Mario and the others, destroying everything in his path, until Mario finds a big switch and triggers it, causing Bowser to autumn through the ground and releasing Peach from her cage. Peach and Mario depart from the castle in a hot-air balloon, with Luigi and the Toads following backside.

The credits are shown as a minigame where the messages in the credits are written on blocks, which tin can exist cleaved by the playable characters to get coins (all four characters appear, but just the ones controlled by players can get coins). Afterwards the credits, Bowser Jr. and the Koopalings aid Bowser out of his unstable castle, which falls over.

Development [edit]

New Super Mario Bros. Wii was created out of a desire to recreate the Super Mario series' unmarried-actor gameplay experience for multiple players.[40] Shigeru Miyamoto, the caput game developer at Nintendo, had been interested in creating a Super Mario game with multiplayer features since the serial' beginnings with the 1983 arcade game, Mario Bros. Attempts to integrate cooperative multiplayer into Super Mario 64, the first 3D game in the serial, ultimately failed due to the hardware limitations of the Nintendo 64. With the faster CPU and enhanced graphical and retentivity capabilities of the Wii, Miyamoto and the rest of the development squad were able to revisit this idea, equally the hardware allowed the smooth display of plenty enemies and items on the screen at once, and allowed a camera that could dynamically adjust to the players' movements, ensuring they constantly know what is the situation of their character.[21] [41] Miyamoto said that Princess Peach was not a playable character considering of her wearing apparel, since making her skirt realistically move would crave circuitous defended programming.[42]

Miyamoto wanted the game to be accessible to all players, and thus tried to residuum its difficulty via features catering both to casual and hardcore Super Mario fans. Later the release of New Super Mario Bros. for the Nintendo DS, which Miyamoto felt had not been difficult plenty in hindsight, he wanted to create a new Super Mario game which would provide a higher level of challenge for players who desired i. Simultaneously, the Super Guide feature, which would allow a thespian to watch a level get completed before trying again after failing a certain number of times, was included with the game in social club to make the game accessible to unfamiliar players too.[43] The development squad decided to include the feature as an option that would appear in a level after failing a certain number of times to prevent hindering the experience for more experienced players. As an extra incentive for advanced players, the squad also added achievements that could be earned by completing the game without making the green block appear in any levels.[21] The ability for a player to put themselves into a chimera and opt out of doing a level was devised then that both novice players and more experienced ones could play without interfering with each other.[44] Miyamoto also hoped for the game to turn into a staple game for the Wii and achieve levels of success similar to that of New Super Mario Bros..[45]

New Super Mario Bros. Wii was worked on by several developers, some of whom had varying understandings of the design principalities of Super Mario games. Miyamoto, who served as the game'due south producer, helped the directors out with creating a full general understanding of the ground rules for the game'southward blueprint, writing out specification documents explaining the "rules" of how the game would work. This led to discussions and decisions over what was considered "natural" and "unnatural" for a Mario game; for instance, with the advent of the Ice Bloom's power to freeze enemies, the developers decided that it would be logical for the ice blocks to melt when shot with fireballs, and to float to the surface when submerged in water.[44]

The music for New Super Mario Bros. Wii was composed and arranged by Shiho Fujii and Ryo Nagamatsu, with additional work provided by sound director Kenta Nagata.[6] [46] Series regular Koji Kondo was the sound advisor and did not write whatever new compositions, though some of his creations were re-arranged for the game.[47] Charles Martinet returned to voice Mario and Luigi, along with Samantha Kelly every bit the Toads and Princess Peach, Kenny James as Bowser, and Caety Sagoian equally Bowser Jr.[48]

Release [edit]

On May 30, 2009, the online version of the Japanese paper Nihon Keizai Shimbun reported that ii new sequels would be released for the Wii: a sequel to Wii Fit titled Wii Fit Plus, and a sequel to New Super Mario Bros. tentatively called New Super Mario Bros. Wii.[49] The latter game was appear at E3 2009[50] [51] [52] and further shown off at Gamescom.[53] [54] [55] To highlight the uniqueness of the game, Nintendo released the game in a ruby-red case instead of the traditional white box color that Wii games generally have.[56] The game'southward announcement came post-obit a standstill in Wii sales, which had led to a 52% drib in Nintendo'south first-one-half earnings for 2009. Nintendo hoped that the game would aid to increase sales of the Wii in the coming holiday season.[57] [9] In a Japanese retail briefing effect prior to its release, Miyamoto expressed his organized religion that the game would retain stiff sales stretching across its get-go year on the market place.[58]

New Super Mario Bros. Wii was released in Australia on November 12, 2009,[1] and in North America on November 15.[iii] Information technology was afterwards released in Europe and Japan on November 20[2] and December 3,[four] respectively. On October 29, 2010, it was released as a pack-in game with a ruby-red Wii panel, alongside Wii Sports and a built-in download of Donkey Kong, which was released to celebrate the 25th ceremony of Super Mario Bros. [59] It was also included as part of a bundle release with a black Wii Family unit Edition console aslope a soundtrack CD for Super Mario Galaxy on October 23, 2011.[60]

At E3 2011, a variation of New Super Mario Bros. Wii, dubbed New Super Mario Bros. Mii, was showcased as a playable demo for Nintendo'due south then new console, the Wii U, allowing players to play as their Mii characters. Information technology was a prototype designed to showcase the technology of the system.[61] An enhanced port of the game was released in China for the Nvidia Shield Idiot box on Dec five, 2017, alongside other Wii and GameCube ports such every bit The Legend of Zelda: Twilight Princess. This updated version of the game features loftier definition graphics in 1080p and a reworked UI.[5] [62]

Piracy lawsuit [edit]

In November 2009, 24-year-erstwhile Australian James Burt purchased a re-create of New Super Mario Bros. Wii several days before its release, equally the store had mistakenly put information technology up for sale early, and ripped and uploaded the game disk online. Nintendo took down the game and sued Burt soon afterwards, accusing him of violating copyright laws and depriving Nintendo of potential sales. The case was ultimately settled in Jan 2010, with Burt receiving a fine of AU$1.3 million as compensation for lost sales, besides as an additional fine of AU$100,000 every bit a part of Nintendo'southward legal fine.[63] Burt was as well forced to disembalm the locations of all of his computers and electronic storage devices, too as give admission to his email, social networking and website accounts.[64] Nintendo of Australia managing director Rose Lappin chosen the incident "a global issue", noting that thousands of copies of the game had been downloaded across the world before information technology was taken down. Burt later on commented on the incident, calling his actions "very stupid" and asserting that the criminal offence's repercussions were something that he would have to deal with for the residual of his life.[65]

Reception [edit]

Pre-release [edit]

The game received praise for its multiplayer features following its showcase at E3, with critics praising its competitive aspects as well as its cooperative aspects,[66] [67] [20] though the game's lack of online play was criticized as a missed opportunity. Many favorably compared the game to The Fable of Zelda: Four Swords Adventure, which similarly took its corresponding series' traditional gameplay and interlaced it with cooperative multiplayer.[66] [68] [69] [23] Chad Concelmo of Destructoid praised the game's "creative and giggle-inducing" levels and tighter command compared to New Super Mario Bros., while calling the multiplayer gameplay "unique, addictive, and gloriously entertaining" and giving the game a 9.5 score based on his initial impressions.[66] Engadget's Andrew Yoon called the game "playable, addictive and fresh", and commended the game's camera system that could zoom out automatically to prove off-screen players.[67] Ars Technica praised the game as "insidiously fun" despite noting the simplicity of the game's graphics.[xx] Sophia Tong of GameSpot compared the game to Super Mario Bros. three and chosen the new multiplayer feature "a blast to play and hilarious to watch".[23] Eurogamer's Oli Welsh called the multiplayer "a simple stroke of genius".[69] Chris Kohler of Wired praised the difficulty backside the multiplayer manner.[68]

The game'south presentation was another betoken of praise for some critics. CNET'south Jeff Balakar called seeing a Super Mario game in 480p "an centre-opening experience", and praised the worlds' attentions to detail.[9] IGN's Craig Harris as well praised the widescreen graphics, noting that the game looked smooth in progressive widescreen mode despite the version of the game being displayed being an incomplete build,[8] while Matt Cassamassina said that it looked "crisp, make clean [and] colorful".[53]

Some reviewers were slightly critical of the game's multiplayer. Although CNET'southward three reviewers enjoyed the game, Balakar mused that the multiplayer gameplay was occasionally frustrating due to the chaos and tight screen space.[ix] CNET's Dan Ackerman, whilst praising New Super Mario Bros. Wii 'southward overall enjoyability, noted its potent similarity to its side-scrolling predecessors, musing that information technology felt "firmly planted in the second era."[nine] MTV writer Russ Frushtick commented on the game'south difficulty, comparing information technology to that of the NES game Contra.[70] [71]

Post-release [edit]

The game received "by and large favorable" reviews, co-ordinate to review aggregator Metacritic.[72] Japanese gaming magazine Famitsu called it a "masterpiece of 2nd activeness" and gave information technology a perfect 40/forty, making it only the 13th game and the fourth Wii game to receive this score in the publication's 23-twelvemonth history.[ninety] [91] Kotaku highly praised the game, calling it a reason to purchase a Wii.[92] Jeremy Parish of 1UP.com regarded it as the truthful spiritual successor to 1991's Super Mario Earth.[73]

Critics continued to praise the game's multiplayer features, with several singling information technology out as one of the game's most potent and worthwhile features. Patrick Kolan of IGN Australia called it the funnest 4-player experience since Super Smash Bros. Brawl, and stated that it exceeded their initial expectations despite strong suspicions.[13] Matt Wales of IGN Uk lamented that the game worked equally both a single-thespian and a multiplayer experience, but stated that it was at its all-time when played with multiple people.[18] Nick Chester of Destructoid called the cooperative manner fun despite occasional frustrations, and stated that players would probable take more fun playing alongside other friends.[74] GameSpot's Randolph Ramsay called the multiplayer "initially great fun", only also admitted that they found it ho-hum at times due to the sheer chaos that it led to.[78] Craig Harris of IGN Us praised the bubble system, calling it a smart design choice; however, he criticized the game's lack of whatsoever online multiplayer features, highlighting it as a detail signal of dissatisfaction.[11] Kolan also saw this equally a shortcoming, criticizing a lack of online leaderboard features for the competitive multiplayer modes.[13] Conversely, Wales did not run into this omission as a major event, arguing that sociality was a main attribute that made the multiplayer enjoyable and that it was wise not to include the feature considering of Nintendo's poor-quality online service, though they noted that a leaderboard would have been an admirable addition.[eighteen] GameSpy also gave the game leeway for its lack of online play, arguing that the medium is a primarily competitive feel whereas New Super Mario Bros. Wii required a cooperative feel in club to exist thoroughly enjoyed.[79] Brett Elston of GamesRadar+, highly critical of the four-player multiplayer, chosen it frustrating and stated that information technology felt cramped due to the several characters and small screen size, while advising that the game was best experienced with just two players.[80]

Gameplay and controls were praised for their reminiscence of older 2D Super Mario titles; many singled out the use of the Wii Remote held sideways as the best style to play the game and praised it for calling back to the layout of the rectangular-shaped controller of the Nintendo Entertainment System.[11] [13] [74] Ramsay lamented that the game'southward lack of support for the Wii'southward Classic Controller was disappointing.[78] Thoughts on the game's integration of movement controls were varied. Kolan praised them as being "like shooting fish in a barrel, intuitive and unobtrusive – the three most critical aspects in whatsoever move-controlled game",[thirteen] while Ramsay stated that they were occasionally intrusive on general gameplay.[78] Chester generally praised the motion controls for being natural, taking exception with the need to hold a button and shake in order to carry items.[74] Elston stated that the game's handling was "compromised" by the movement-controlled spin jump, which they stated the review squad kept repeatedly activating past accident while trying to play the game.[lxxx]

Some writers criticized New Super Mario Bros. Wii for feeling streamlined and cyberbanking off of the gameplay of its predecessors. Although Harris awarded the game an 8.9 out of x and deemed information technology a fun feel overall, he also was highly critical of it for "playing it safe", and, comparing information technology to Super Mario Galaxy, called it a "missed opportunity" for Nintendo in terms of content.[eleven] Edge, while giving the game a positive score of 7/10, criticized it for having a lack of traditional Mario charm and low difficulty level.[75] Elston argued that the game lacked the creativity of others in the series.[93] The A.Five. Club called the game "the least essential Mario title to engagement", stating that it lacks a stiff concept and shows an underlying repetitiveness in Mario games.[94] Conversely, Nintendo Power argued that the game works as a sequel considering it maintains what made the original Mario games great while adding new features.[83]

Corbie Dillard of Nintendo Life pointed out the game's visual smooth and smooth animations, but also stated that information technology did not hold the same level of splendor as other first party Wii releases.[82] Ramsay also compared the game's graphics to other Nintendo-developed titles, stating that it lacked the level of smoothen that the previously-released Super Mario Galaxy had despite utilizing a brilliant and varied assortment of colors.[78] Kolan praised the game's music as i of the all-time in the series, and lauded the game'due south sound design for calling back to previous Super Mario entries.[13] Elston too shed praise on the game'due south soundtrack, as well as the enemy interaction with the in-game music.[lxxx]

New Super Mario Bros. Wii received the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Yr Accolade.[95] GameTrailers awarded it Best Wii Game of 2009.[96] It also received the All-time Family Game of the Year award in Yahoo's 2009 Game Awards,[97] and the Nintendo Ability Award for 2009's "Wii Game of the Yr".[98] GamesRadar named the game the 13th best on the Wii in 2016.[99] IGN listed it equally #8 on their list of the tiptop 25 Wii games in 2012,[100] and also equally #103 on their list of the top 125 Nintendo games of all time in 2014.[101] Polygon placed it at the #10 spot in their ranking of every Super Mario game, stating that the game's single-role player was "standard Mario fare" while singling out the multiplayer feel as an incredible inclusion.[102]

Sales [edit]

New Super Mario Bros. Wii was a commercial success, selling 936,734 units within four days of its release in Japan, the biggest debut for a Wii game in the region;[103] its sales increased to 1,401,558 in the following week.[104] Upon the game's release, sales for the Wii console increased by 128%, following a recent slowing in hardware sales for the arrangement.[105] New Super Mario Bros. Wii sold 3,002,753 units inside vii weeks of its release in Nippon, making it the fastest game in that country to sell 3 million.[106] In North America, New Super Mario Bros. Wii sold 1,390,000 units in November 2009, making it the third best-selling game of the month behind the Xbox 360 and PlayStation three versions of Phone call of Duty: Modern Warfare ii.[107] Inside 45 days, the game had sold four.2 1000000 copies in the U.s.a., surpassing Super Mario Milky way 's 4.one million sales.[108] [109] In December 2009, the game sold 2.82 million units.[108] By the end of 2009, New Super Mario Bros. Wii had sold x.55 million units worldwide,[110] [111] making it the fastest selling single-arrangement game in history,[112] with 4.five million units sold in the U.S., iii million in Japan, and nearly 3 million in Europe.[111]

In its get-go year of sales, New Super Mario Bros. Wii sold 4,001,276 units in Japan, making it the first Wii title with 4 million sales in the country.[113] On November xix, 2014, Nintendo of America appear via Twitter that the game had surpassed sales of 10 million units in the United States alone.[114] As of March 31, 2021[update], the game has sold 30.32 million copies worldwide, making it the fourth best-selling Wii game as well every bit the second best-selling Mario game on the Wii console (behind Mario Kart Wii).[115]

Sequel [edit]

In 2012, a sequel to New Super Mario Bros. Wii was released as a launch championship for the Wii U, entitled New Super Mario Bros. U.[116]

New Super Mario Bros. Wii Coin World [edit]

New Super Mario Bros. Wii Coin World (Japanese: New スーパーマリオブラザーズ Wii コインワールド, Hepburn: Nyū Sūpā Mario Burazāzu U~ī Koin Wārudo ) is a 2011 Nihon-only arcade game adult by Capcom.[117] The gameplay features multiplayer like its console counterpart, and is based primarily on a slot-motorcar mechanic. The game features a variety of "consequence" elements, each based upon gameplay from New Super Mario Bros. Wii. Winning various events and on the slot machine gives players opportunities to collect keys. Once five keys are nerveless, the player enters an upshot with Bowser to win a jackpot.[118]

Notes [edit]

  1. ^ Japanese: New スーパーマリオブラザーズ Wii, Hepburn: Nyū Sūpā Mario Burazāzu Wī

References [edit]

  1. ^ a b Wildgoose, David (October 28, 2009). "New Super Mario Bros. Wii Is Out Nov. 12". Kotaku Commonwealth of australia . Retrieved September three, 2020.
  2. ^ a b "Multiplayer mayhem galore in new Mario adventure!". Nintendo of Europe. 2009-09-24. Retrieved September 24, 2009.
  3. ^ a b "New Super Mario Bros. Wii sells 937,000 in Nihon". GameStop. December viii, 2009. Retrieved September 3, 2020.
  4. ^ a b Goergen, Andy (December 7, 2009). "New Super Mario Bros. Wii is Fastest Wii Seller Yet". Nintendo Globe Report . Retrieved September 3, 2020.
  5. ^ a b c Newhouse, Alex (December 5, 2017). "Nintendo Wii And GameCube Games Are Being Remastered For Nvidia Shield--But Only In People's republic of china". GameSpot. Retrieved June 17, 2018. {{cite web}}: CS1 maint: url-condition (link)
  6. ^ a b やさしくひける New スーパーマリオブラザーズ Wii. Yamaha Music Media Corporation. March 27, 2010. Archived from the original on Dec 11, 2010.
  7. ^ "IR Information : Financial Data - Meridian Selling Championship Sales Units - Wii Software". Nintendo.co.jp . Retrieved May 7, 2020.
  8. ^ a b c d e Harris, Craig (October 7, 2009). "New Super Mario Bros. Wii Hands-On". IGN . Retrieved April 22, 2018.
  9. ^ a b c d e f "Easily on with New Super Mario Bros. Wii". CNET. Nov xvi, 2009. Retrieved May 23, 2018.
  10. ^ a b c "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.ten
  11. ^ a b c d east f thousand h i Harris, Craig (Nov 13, 2009). "New Super Mario Bros. Wii Review". IGN. Archived from the original on November xv, 2009. Retrieved June 17, 2018.
  12. ^ "New Super Mario Bros. Wii 'Here Nosotros Become'" Pedagogy Booklet, p.13
  13. ^ a b c d e f g h i Kolan, Patrick (November 9, 2009). "New Super Mario Bros. Wii AU Review". IGN AU. Archived from the original on Nov 11, 2009. Retrieved November x, 2009.
  14. ^ Crecente, Brian (June 3, 2009). "New Super Mario Bros. Wii Preview: Classic Mario, Countless Play". Kotaku . Retrieved June 7, 2009.
  15. ^ "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.fourteen
  16. ^ a b Welsh, Olly (November 16, 2009). "New Super Mario Bros. Wii Review". Eurogamer . Retrieved Nov 24, 2009.
  17. ^ "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.16
  18. ^ a b c d Wales, Matt (November xix, 2009). "New Super Mario Bros. Wii U.k. Review". IGN . Retrieved June 24, 2018.
  19. ^ Welsh, Oli (June 2, 2009). "E3: New Super Mario Bros. Wii". Eurogamer . Retrieved June 7, 2009.
  20. ^ a b c Kuchera, Ben (April half-dozen, 2009). "Hands on with New Super Mario Bros. Wii: Nintendo magic". Ars Technica. Retrieved June 17, 2009.
  21. ^ a b c "Iwata Asks". Nintendo. Retrieved June 17, 2018.
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External links [edit]

  • Official website

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Source: https://en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii

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